![]() Somewhere in the island, the Court of the Penitents offers a way into Breith Eaman, and to Sun in Shadow. ![]() I've reached the shores of the Burial Isle. The island is a burial ground for the anamfaths of the Six Tribes, and a dangerous place. There is an ancient court there that can lead me to Thaos.ĭorvhal, guard and bargeman of Oldsong, has told you that the Burial Isle is unlike any other district of Twin Elms. I've learned from Sîdha and Rîhenwn that the way into Sun in Shadow lies in the Burial Isle district. I need to know what Thaos remembers about the past that we share, so that whatever it is that plagues my soul can be put to rest. My hallucinated memories are becoming more frequent now, barely distinguishable from the waking world. The route is perilous, but it may be the fastest way to Sun in Shadow, as it involves a long fall straight down. The Burial Isle offers a path through the ruins of an ancient Engwithan prison, Breith Eaman. The sisters revealed to me another way to reach him - perhaps even overtake him. Journal quests\critical_path\act_4\cp_qst_enter_breith_eaman Note: Jumping into this pit before you've completed all of the quests above will result in the game abruptly ending and rolling the closing credits! You'll know you've reached the point where you can jump in the pit safely if there are two ghosts on the rim of the pit who talk to you before you jump in.
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